Game Product Owner (Slots)
fourchette non précisée
fourchette non précisée
Vivid Pulse Marketing is hiring: Game Product Owner (Slots) (Remote). Department: Casino operations. Working language: English. The ad does not state a salary; the SpinHire careers directory benchmark for similar roles is €2 800–4 000. Posted 18 Sep 2026, open until 18 Oct 2026. Vivid Pulse Marketing has 4 open jobs on SpinHire.
Dream Play is looking for a Product Owner to help shape strong gaming products, lead them from concept to release, and coordinate cross-functional teams.
We are looking for someone who has a strong understanding of iGaming and slot products, is comfortable working in a fast-paced startup environment, adapts quickly to change, and communicates confidently with the CEO and key stakeholders.
Key Responsibilities:
Define the product strategy and game roadmap;
Initiate ideas and directions for new games, define key mechanics and product positioning, and develop concepts in detail together with the Game Designer;
Create GDDs and define requirements for Math, Art, Animation, and Development teams;
Work with game mathematics, including RTP, volatility, hit rate, bonus frequency, Max Win, jackpots, and RTP breakdown;
Prioritize the backlog and define tasks, User Stories, and Acceptance Criteria;
Coordinate the full production cycle of multiple games simultaneously;
Collaborate with the Art Director to ensure the visual direction aligns with the overall product vision;
Plan team resources and optimize the production pipeline;
Control pre-release/release readiness, manage critical bugs, and participate in Go/No-Go decisions;
Analyze competitors, market trends, and potential GEOs for new products;
Maintain regular communication with the CEO and commercial team, including presenting concepts and explaining product decisions, priorities, and risks;
Work effectively in a startup environment characterized by a fast pace, frequently changing priorities, multitasking, and decision-making under uncertainty;
Demonstrate a high level of resilience and ownership, with the ability to respond quickly to critical product situations;
Mentor Game Designers, Math, and Art teams and establish consistent product standards.