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Gamzix · Remote · remote

UX/UI Designer

Compliance & AML AML/KYCCRMUnity

salary not specified

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▮ Summary

Gamzix is hiring: UX/UI Designer (Remote). Department: Compliance & AML. Working language: English. The ad does not state a salary; the SpinHire careers directory benchmark for similar roles is €2 200–3 300. Posted 26 Aug 2026, open until 25 Sep 2026. Gamzix has 10 open jobs on SpinHire.

▮ Description

We are looking for a talented and experienced UX/UI Designer with a deep understanding of the iGaming industry. Our goal is to create engaging, intuitive, and seamless gaming experiences for players.
If you have a clear grasp of player psychology, online casino and slot game interface logic, know how to build a strong visual hierarchy, and create user-friendly interfaces across all devices — we’d love to welcome you to our team!
Key Responsibilities
Create intuitive interfaces for iGaming products (slots, crash/instant games, lobby, tournaments, leaderboards, etc.) with a focus on player engagement and retention.
Develop wireframes, interactive prototypes, and detailed user journey scenarios.
Design interfaces that scale seamlessly and perform flawlessly across both desktop and mobile platforms (iOS, Android).
Research player behavior, analyze feedback, and continuously improve screens to enhance visual clarity without overloading the user.
Work closely with Game Designers, Product Managers, the Art Team, and Developers.
Create basic animation concepts, screen transitions, or visual effects to enhance the overall player experience and hand off assets to animators.

Requirements

3+ years of commercial UX/UI design experience, with a significant portion specifically in iGaming (slots and instant games).
Deep understanding of slot and instant game mechanics, UI logic, and player psychology.
High proficiency in design tools: Figma, Adobe Photoshop, Illustrator.
Strong portfolio showcasing complex interface solutions, screen flow logic, and work with UI kits.

Nice to Have

Experience with Spine 2D, After Effects, or DragonBones for creating micro-interactions or VFX (e.g., Big Win celebration effects).

What we offer

Fully remote format
Opportunity to build new game products from scratch
Direct collaboration with product stakeholders and decision-makers
Fast decision-making and startup-like environment
A chance to influence the future portfolio of instant and crash games
Please note that feedback on your application will be provided within two weeks if a positive decision is made regarding your candidacy.

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