Technical Artist (Cocos Creator / UI Animation)
salary not specified
salary not specified
jito.dev is hiring: Technical Artist (Cocos Creator / UI Animation) (Remote). Department: Casino operations. Working language: Polski. The ad does not state a salary. Posted 3 Nov 2026, open until 3 Dec 2026. jito.dev has 21 open jobs on SpinHire.
We are looking for a Technical Artist to join our mobile game development team, focusing on UI animation and asset integration in Cocos Creator.
You will transform designs and After Effects animations into polished, responsive, and optimized in-game experiences, ensuring consistent visual quality across different mobile devices and screen sizes.
Responsibiliries:
Recreate and implement After Effects animations in Cocos Creator, preserving the original visual quality and timing.
Integrate UI assets, animations, and Spine content into the game engine.
Build responsive UI layouts and animations that work across different screen sizes and aspect ratios.
Optimize assets, animations, and UI performance for mobile devices.
Troubleshoot visual and technical issues in collaboration with artists and developers.
Improve asset integration workflows and maintain clean, reusable project structures.
Requirements:
Strong hands-on experience with Cocos Creator and mobile game development.
Proficiency in After Effects, Figma, and Photoshop.
Experience integrating Spine 2D animations into game projects.
Solid understanding of UI animation, responsive layouts, scaling, and anchors.
Knowledge of mobile game optimization, including rendering performance and memory usage.
Ability to independently implement and troubleshoot UI animations in Cocos Creator.
Strong visual attention to detail and effective communication skills.
Nice to Have
TypeScript or JavaScript scripting experience.
Experience with casual mobile games.
Experience creating reusable UI components, tools, or animation workflows.
Mandarin Chinese
Portfolio:
Please provide examples of UI animations or interactive features implemented directly in a game engine, preferably Cocos Creator.