Character Technical Artist (MetaHuman/Real-Time)
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ICONIC21 is hiring: Character Technical Artist (MetaHuman/Real-Time) (Remote). Department: Casino operations. Working language: English. The ad does not state a salary. Posted 29 Sep 2026, open until 29 Oct 2026. ICONIC21 has 2 open jobs on SpinHire.
ICONIC21 is a premier provider of live dealer and casino games, delivering a diverse and immersive portfolio for global markets. We create high-quality gaming experiences focused on innovation, reliability, and strong visual appeal.
We are building an Unreal Engine application: a real-time MetaHuman person talks to players, replies with synthesized voice and lip-sync, and performs game-related actions. This role needs a character/facial specialization, not a VFX TA. You take a photorealistic face all the way to production quality and dress a character so it reads as alive at runtime.
Requirements:
Strong portfolio of photorealistic characters / digital humans.
Maya, MetaHuman, ZBrush, Substance Painter / Designer.
Solid understanding of character rigging, skinning, deformation and real-time constraints.
Responsibilities:
Build game presenter on top of MetaHuman (including Mesh to MetaHuman).
Handle groom (hair / brows / stubble) and tune clothing for motion.
Build the wardrobe / outfit-variant system for multiple game presenters.
Own look-dev and lighting for photorealism (Lumen); tune the facial rig (blendshapes / FACS / ARKit).
Nice to have:
Marvelous Designer, Chaos Cloth / cloth sim.
XGen / hair cards, photogrammetry / scan data, R3DS Wrap.
Python / MEL for tools scripting.
What we offer:
Challenging and exciting tasks, and all the needed tools to achieve them.
A real opportunity for professional growth in a team of professionals.
21 days of vacation, 5 flexible days for your needs, 15 sick leave days.
National holidays according to the official calendar.
Individual benefit limit to support your health and wellness needs.