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VanKaizen · Manchester, United Kingdom · офіс

Head of Game Design

Топменеджмент Unity.NET

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Відгукнутися на сайті джерела → Відгук піде роботодавцю напряму — на сайті, де опублікована вакансія: vankaizen.com 39 переглядів

▮ Коротко

VanKaizen is hiring: Head of Game Design (Manchester, United Kingdom, office). Department: Executive. Working language: Російська. The ad does not state a salary. Posted 20 Aug 2026, open until 3 Dec 2026. VanKaizen has 79 open jobs on SpinHire.

▮ Опис

Overview Design and deliver online slot games from concept to release, combining creative vision with mathematical rigour. Core responsibilities: Game Design – Full documentation: mechanics, UX/UI flows, feature specs, and product requirements Maths & Simulation – Build C++/C# simulators to validate RTP, volatility, hit frequency; produce developer-ready maths docs Creative Leadership – Define game loops, design pillars, and creative vision in collaboration with Product and Art leads Iteration – Playtest, analyse live data, and optimise performance across the product lifecycle Communication – Align art, engineering, and production teams; support scope and delivery management Must-haves: 5+ years game design experience, hands-on slot maths and simulator development, strong C++/C#, Excel proficiency, agile experience, portfolio of released products. Nice-to-haves: Regulatory knowledge (UKGC/MGA/US/CA), Unity/Unreal, analytics tools, player psychology, live ops, AI tooling, mentoring experience.

Требования

Maths & Simulation – Build C++/C# simulators to validate RTP, volatility, hit frequency; produce developer-ready maths docs Creative Leadership – Define game loops, design pillars, and creative vision in collaboration with Product and Art leads Iteration – Playtest, analyse live data, and optimise performance across the product lifecycle Communication – Align art, engineering, and production teams; support scope and delivery management Must-haves: 5+ years game design experience, hands-on slot maths and simulator development, strong C++/C#, Excel proficiency, agile experience, portfolio of released products. Nice-to-haves: Regulatory knowledge (UKGC/MGA/US/CA), Unity/Unreal, analytics tools, player psychology, live ops, AI tooling, mentoring experience.

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