Head of Game Design
вилка не указана
вилка не указана
Overview Design and deliver online slot games from concept to release, combining creative vision with mathematical rigour. Core responsibilities: Game Design – Full documentation: mechanics, UX/UI flows, feature specs, and product requirements Maths & Simulation – Build C++/C# simulators to validate RTP, volatility, hit frequency; produce developer-ready maths docs Creative Leadership – Define game loops, design pillars, and creative vision in collaboration with Product and Art leads Iteration – Playtest, analyse live data, and optimise performance across the product lifecycle Communication – Align art, engineering, and production teams; support scope and delivery management Must-haves: 5+ years game design experience, hands-on slot maths and simulator development, strong C++/C#, Excel proficiency, agile experience, portfolio of released products. Nice-to-haves: Regulatory knowledge (UKGC/MGA/US/CA), Unity/Unreal, analytics tools, player psychology, live ops, AI tooling, mentoring experience.
Требования
Maths & Simulation – Build C++/C# simulators to validate RTP, volatility, hit frequency; produce developer-ready maths docs Creative Leadership – Define game loops, design pillars, and creative vision in collaboration with Product and Art leads Iteration – Playtest, analyse live data, and optimise performance across the product lifecycle Communication – Align art, engineering, and production teams; support scope and delivery management Must-haves: 5+ years game design experience, hands-on slot maths and simulator development, strong C++/C#, Excel proficiency, agile experience, portfolio of released products. Nice-to-haves: Regulatory knowledge (UKGC/MGA/US/CA), Unity/Unreal, analytics tools, player psychology, live ops, AI tooling, mentoring experience.